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Idea for Dying Light DLC?

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  • Idea for Dying Light DLC?

    Personally I would love to learn more about Harran and it's history. Even if it's totally made-up crazy lore I'd love it. Also, would love a sniper rifle and a suppressor for guns! Suppressors can be crafted but run down pretty quickly.
    Not official Techland Support.

  • #2
    Originally posted by dyinglightsupport View Post
    Personally I would love to learn more about Harran and it's history. Even if it's totally made-up crazy lore I'd love it. Also, would love a sniper rifle and a suppressor for guns! Suppressors can be crafted but run down pretty quickly.
    Hello Dyinglightsupport(?)! I completely agree with you, Dying Light as a whole is a great game, however I must say, EVERY single firearm looks the exact same! For rarer versions for the weapons, they look just as bland as the first auto riles you pick up. This is why I think Dying Light would benefit exceedingly from new weapons such as (like you already said) sniper riles, new types of auto riles and handguns and yes attachments! I was (as I know many many others were too) so disappointed when doing the 'Rupert the Gunsmith' mission in OldTown, how the man talked about him specialising in weapons and attachments, and to top if off, Crane even says "I wouldn't mind a silencer on my weapon" when he's leaving! Only to find in the end Rupert gives you some unneeded auto riles. Nevertheless, I really enjoyed your idea! I hope they see how good this would be for their game. Good night, and good luck!

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    • #3
      Originally posted by dyinglightsupport View Post
      Personally I would love to learn more about Harran and it's history. Even if it's totally made-up crazy lore I'd love it. Also, would love a sniper rifle and a suppressor for guns! Suppressors can be crafted but run down pretty quickly.
      A new game mode where there are 10 volatiles (players) (not night hunters because volatiles, I like volatiles) and there are 2 players or 1 for it to be more intense , and that the 10 volatiles must find the player/s before the timer stops probably 10-15 minutes and the volatiles can't use sense. They literally have to scour the city to find the player/s while the player/s constantly hide. I think this mode will be a pretty intense mode, and the players can't fight back against the volatiles. 2 maps can be used old town or the slums but players can make their own maps. AND when hiding from the volatiles if the player/s makes too much noise (e.g running) the volatiles can sense them like they can see them through walls. I don't know if the volatiles should have a minimap but the player/s should have a minimap and obviously they should have a UV light flashlight to blind the volatiles. And occasionally there are buffs that the player can get (around the map) like a buff that for 1 minute the player can run without being sensed, things like that. Overall I think this game mode would be a pretty intense game mode.

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