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Dying Light Has Stoped Working On Startup

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  • Dying Light Has Stoped Working On Startup

    my english is so bad

    dying light crash on every startup, Windows 7 x64, Steam



    My hardware
    CPU: Intel core i7-2600k
    Ram: 12GB
    VGA: Geforce GTX 950
    OS: Windows 7 x64
    Gamepad: Logitech Cordless Rumblepad 2

  • #2
    Error log

    {16:45:36.042} INFO: [Game] > System locale is 'En'
    {16:45:36.042} INFO: [Game] > Speech locale is 'En'
    {16:45:36.048} INFO: [System] > Build version: 6.2016.1208.1207
    {16:45:36.048} INFO: [System] > [PID] 7748
    {16:45:36.072} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 AVX CX16 POPCNT HTT, clock frequency: 3411.16MHz
    {16:45:36.072} INFO: [System] > [CPU] CPUs: 1, Cores: 4, HT: Yes, Logical processors: 8
    {16:45:36.086} INFO: [JobManager] > TMdc05d005, dedicated worker threads: 1 + 5, num cpus: 8
    {16:45:36.090} INFO: [ODE] > [ode::dInitialize] SSE path
    {16:45:36.241} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
    {16:45:36.241} INFO: [Renderer] > Enumerating D3D11 video adapters:
    {16:45:36.356} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTX 950 1969MB/5875MB/0MB
    {16:45:36.356} INFO: [Renderer] | Output 0: [0,0 - 1920,1080] \\.\DISPLAY1
    {16:45:36.802} INFO: [Renderer] > Renderer started in DX11 mode.
    {16:45:37.340} INFO: [Renderer] > DDraw reported 3,741M free texture memory.
    {16:45:37.393} INFO: [Renderer] > [CheckSLI] Single GPU system
    {16:45:37.402} INFO: [Renderer] > Renderer: supported display modes:
    {16:45:37.402} INFO: [Renderer] | 640x480, bpp:24, hz:75.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 640x480, bpp:24, hz:72.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 640x480, bpp:24, hz:59.94, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 720x480, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 720x480, bpp:24, hz:59.94, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 720x576, bpp:24, hz:50.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 800x600, bpp:24, hz:75.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 800x600, bpp:24, hz:60.32, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1024x768, bpp:24, hz:75.03, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1152x864, bpp:24, hz:75.03, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1152x864, bpp:24, hz:75.03, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1280x800, bpp:24, hz:60.02, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1280x800, bpp:24, hz:60.02, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1280x960, bpp:24, hz:75.03, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1280x960, bpp:24, hz:75.03, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1360x768, bpp:24, hz:59.89, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1366x768, bpp:24, hz:74.98, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1366x768, bpp:24, hz:74.98, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1366x768, bpp:24, hz:59.89, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1366x768, bpp:24, hz:59.89, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1440x900, bpp:24, hz:74.98, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1440x900, bpp:24, hz:59.89, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1600x900, bpp:24, hz:59.95, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1600x900, bpp:24, hz:59.95, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1600x1024, bpp:24, hz:59.95, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1600x1024, bpp:24, hz:59.95, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.95, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 1920x1080, bpp:24, hz:50.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 2715x1527, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 2715x1527, bpp:24, hz:60.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 2715x1527, bpp:24, hz:59.94, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 2715x1527, bpp:24, hz:59.94, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 2715x1527, bpp:24, hz:50.00, fmt: A8R8G8B8
    {16:45:37.402} INFO: [Renderer] | 2715x1527, bpp:24, hz:50.00, fmt: A8R8G8B8
    {16:45:37.405} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
    {16:45:37.405} INFO: [Renderer] > WindowOffset 0 0
    {16:45:37.432} DEBG: [DXGI] > WM_SIZE 0, 1920x1064
    {16:45:37.432} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1920x1064
    {16:45:37.433} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, fullscreen, 60000/1000 Hz
    {16:45:37.433} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz
    {16:45:37.977} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1920x1080
    {16:45:37.977} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1920x1080
    {16:45:37.979} DEBG: [DXGI] > WM_SIZE 0, 1920x1080
    {16:45:37.979} DEBG: [DXGI] > [RWinOnWmSize] requested 1920x1080
    {16:45:37.979} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1920x1080 fullscreen
    {16:45:38.018} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1920x1080 fullscreen
    {16:45:38.169} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048
    {16:45:38.170} INFO: [MatMgr] > Number of supported techniques: 61
    {16:45:38.398} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded.
    {16:45:38.411} ERRR: [Parser] > Param 2 in function glod() is not a float
    {16:45:38.411} ERRR: [Parser] > Param 2 in function glod() is not a float
    {16:45:38.460} INFO: [INFO] > Texture streaming buffer set to 400MB
    {16:45:38.462} INFO: [Video] > //Video settings:
    {16:45:38.462} INFO: [Video] > Resolution(1920,1080)
    {16:45:38.462} INFO: [Video] > Fullscreen()
    {16:45:38.462} INFO: [Video] > Monitor(0)
    {16:45:38.462} INFO: [Video] > TextureQuality("Medium")
    {16:45:38.462} INFO: [Video] > VisRange(2.00, 2.00)
    {16:45:38.462} INFO: [Video] > ShadowMapSize(2048)
    {16:45:38.462} INFO: [Video] > SpotShadowMapSize(2048)
    {16:45:38.462} INFO: [Video] > GammaFloat(1.00)
    {16:45:38.462} INFO: [Video] > GrassQuality(0)
    {16:45:38.462} INFO: [Video] > NvidiaEffects(1, 0, 0)
    {16:45:38.462} INFO: [Video] > AmbientOcclusion(1)
    {16:45:38.462} INFO: [Video] > MotionBlur(1)
    {16:45:38.462} INFO: [Video] > AntiAliasing(1)
    {16:45:38.462} INFO: [Video] > DisableDWM(1)
    {16:45:38.462} INFO: [Video] > 3dtvSettings(0.064000, -0.150000, 0.000000)
    {16:45:38.462} INFO: [Video] > Version(1)
    {16:45:38.462} INFO: [INFO] > >>>>> Audio init
    {16:45:38.534} INFO: [INFO] > FMOD:river: Speakers (Realtek High Definition Audio)
    {16:45:38.534} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8
    {16:45:38.534} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16
    {16:45:38.534} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24
    {16:45:38.534} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32
    {16:45:38.534} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT
    {16:45:38.548} INFO: [INFO] > FMOD is using (8) output type.
    {16:45:38.548} INFO: [INFO] > FMOD Software Format Info:
    {16:45:38.548} INFO: [INFO] | Out Sample Rate: <48000>
    {16:45:38.548} INFO: [INFO] | Format: <5>
    {16:45:38.548} INFO: [INFO] | Out Channels: <2>
    {16:45:38.548} INFO: [INFO] | Max Input Channels: <8>
    {16:45:38.548} INFO: [INFO] | Bits: <32>
    {16:45:38.548} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
    {16:45:38.548} INFO: [INFO] > FMOD Mixer blocks count = 4
    {16:45:38.548} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
    {16:45:38.548} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
    {16:45:38.549} INFO: [Audio] > //Audio settings:
    {16:45:38.549} INFO: [Audio] > API("FMOD")
    {16:45:38.549} INFO: [Audio] > MixFrequency(48000)
    {16:45:38.549} INFO: [Audio] > Channels(40)
    {16:45:38.549} INFO: [Audio] > Quality3D("high")
    {16:45:38.549} INFO: [Audio] > MaxVolume(40)
    {16:45:38.549} INFO: [Audio] > FXVolume(40)
    {16:45:38.549} INFO: [Audio] > WaveVolume(40)
    {16:45:38.549} INFO: [Audio] > SpeechVolume(40)
    {16:45:38.549} INFO: [Audio] > MovieVolume(40)
    {16:45:38.549} INFO: [Audio] > MovieVolumeSource(0)
    {16:45:38.549} INFO: [Audio] > GlobalSettings("")
    {16:45:38.549} INFO: [Audio] > ReverbChannels(1)
    {16:45:38.549} INFO: [Audio] > MixerBlocksCount(0)
    {16:45:38.549} INFO: [Audio] >
    {16:45:38.549} INFO: [ResPack] > Free resource loading disabled
    {16:45:41.852} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Keyboard, product_name = Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000}
    {16:45:41.884} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Keyboard, Keyboard

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