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  • Difficulty curve at the begining of the game

    Hi,

    I'm sorry that this is almost certainly covered in another post but the game is years old now and I haven't found the information I'm looking for whilst searching.

    I bought this game when it came out and have tried several times to get into it but I never get more than an hour before I give up. The zombies seem to take a 2-3 minute sustained beating each when you start the game, and human enemies have guns and edged weapons and I just have a pipe i have to repair every 5 minutes.

    Recently some friends started playing it and this encouraged me to pick it up again, although I found the same problems and my friends finished the game in a couple of weeks. They advised me to make use of the permanent daylight at the beginning of the game to gather resources, however since I had been in the permanent daylight mode for hours already with no real progress, I opted to start the main game missions in the hope that some sort of character progression would happen as a result of this. It didn't.

    I'm now on the forth mission 'Pact with Rias' (story mode 9%), I'm level 4, I have a 'Short simple knife' with a damage output of 26 and I have $316. Currently the missions requires me to sort out some sort of radio tower. I think I've done one already, where I had to get the 3 Zombies to chase me to the other side of the compound and then run back to turn on the switch in the building. On this one however there's 20+ zombies and a massive dude with a sledgehammer. The Voice over told me that there was building with a power switch in it, however i cannot find any doors into any of the buildings. No doubt there is a door! But I can't find it due to the fact that I can only stop running if I pause the game.

    Clearly I'm not having fun at this point, the only reason I keep going back to this game is because I really want to like it. I see pictures of people with electric swords and guns and I think, 'this game would be great if I work out how to play it like these people'. Where is all of the stuff in this game? Do I really have to spend 10 hours running around the map with no usable weapons at the beginning of the game lock picking boxes for a bags of nails? Where do blueprints come from? I assume there's some sort of mechanic for weapon crafting, although i have yet to craft anything other than a first aid kit (I've found enough resources to craft 3 so far).

    Should I just restart the game, again, again, again? Or persevere with my current save? Should I abandon the story missions to go searching out wooden boxes with a bag of nails or tissue paper in? How will this help me craft an electric Katana sword? To be honest I think I know the answer; I either have to start again and just put 10 hours in before doing any missions, or I have to spend twice as long doing that now because of the constant missioning to safe zones to sleep through the night.

    Can someone let me know if I'm missing something glaringly obvious. Otherwise I suspect I will restart the game and play it until the boredom of not actually playing the game (killing zombies and completing missions) makes me quit, or the frustration of attempting to play the game by hitting zombies in the face with a box of tissues and dying repeatedly, makes me quit.

    I'm not a casual, in my 30's, been playing decades, probably played at least 10 hours of games a week for the last 20 years. I never post on the internet because most of the replies will be morons lying about how they completed the game in 11.32 seconds on a guitar hero controller blindfold. Cool story bro. No replies like that necessary here.

    Thanks
    Ryland

  • #2
    Hello Ryland! Yes, this predicament you're having does sound strange, in fact, when I started the game, I had no such troubles. Now in your message, you said the zombies took 2-3 minutes of straight hitting them with your pipe, this in any case, shouldn't be happening. Don't fear, your game isn't glitched or bugged, I am fairly certain that you're playing on the highest if not one from the highest difficulties in the game, the 2-3 minute sustained beating sounds correct if you take into account the difficulty you might be playing on. In Dying Light, the higher difficulties are usually for people who have played the game A LOT, or people going into new game +, so they have the same gear. For your question about blueprints, and crafting. Blueprints can be found randomly throughout the map, however they're not just in random places, they're usually in, uh, predictable(?) places, I don't know how to explain it, but blueprints are found where you would usually think of them to be, atop the highest building, at the end of missions, tucked away in a corner etc. Obviously the better blueprints, are accessed toward the end of the game, for example 'Angel Sword' and 'God Hammer' are only obtainable through two separate missions in the second half of the game. Oh yeah, I forgot to mention, a significant amount of blueprints are obtained generally through missions, read the rewards, it'll usually give you a weapon upgrade, or in some cases, a blueprint. I DEFINITELY think you should not give up on this game, it is (as you predicted in your post) an extremely fun, and rewarding game, you don't have to put in countless hours to get better equipment, as long as you progress through the main missions, do a complete side missions here and there, you'll be as happy as Larry! Yeah, now that I look back on your post, when you said the bandits and thugs have serrated weapons, and GUNS, this definitely sounds like a higher difficulty, weapons like guns and higher tier melee weapons will only start to be used by Rais' thugs when (if you're playing on normal difficulty) you progress enough in the campaign, and in one specific mission they will have guns, so from there on out, they will usually have guns, or when your 'Survival' rank gets to a high enough level. In Dying Light, the loot you will find, the weapons other enemies you face have etc. is all dependent on you 'Survival' rank, so the higher the rank is, the tougher the enemies. This is why I think you're most definitely playing on one of the highest difficulties. I do hope this has helped you Ryland, please do not stop playing Dying Light, it is a really great game! Good night, and good luck!

    Comment


    • #3
      Thanks for the reply, I restarted the game again and selected the normal mode (not convinced I had it on survival mode but its possible). I did all the safe-houses I could before the first mission and the start of the day night cycle. I have now completed the story missions up to 'Pact with Ries, as well as a couple of side missions. I now have 70% of the safe-houses unlocked, $5000 and am level 6-7 on the skills tree. I have now used 3 of the weapons blueprints that you get at the start of the game, but all three weapons lasted for only 30 mins or thereabouts, and I'm back to trying to take out zombies with a brick hammer or a water pipe.

      Currently I have the story missions 'Siblings' available, as well as around 10 side missions. All require gear that I don't have. So that i can do the next side mission I am crouching down on top of vans and killing Zombies until the immediate area is clear, then jumping down and picking up the loot. Then rinse and repeat. This is extremely grindy.

      I am reluctant to buy any weapons from the stores as they are only temporary. It doesn't seem worth buying any weapons until your character has 'learned' how to kill more than 10 zombies without breaking it, or how to repair it more than 3 times. Only then would I consider spending the thousands required on an elite weapon from the shop.

      Is there a better way to grind out resources? I don't really want to be grinding at all but I'm probably 6-8 hours in to my third attempt to play this game and I still don't have anything with a damage output above 45 and people here talk about weapons with damage values in the hundreds or thousands. I guess I have to just play the game without actually playing the game (story, side missions, actual content!) and just run around killing individual zombies and running away from groups of 2 or more, whilst parkour wherever possible so that i can get to the point where you don't have to spend all your time on the ground.

      Thanks though. Any advice is appreciated as I'm finding this game extremely frustrating and I don't want to feel like I wasted my money on it. As it stands I'd just be glad to finish it and wouldn't be interested in the sequel, which is at odds with what a lot of my friends think of this game.

      Comment


      • #4
        Hi mate,
        I hear what you are saying about the difficulty, I just started as well, now up to about level 11, done about 40% of the story. At the beginning, I just realised that it was far easier to just avoid conflict altogether and just run like hell and kept high. It made no sense to try and kill anything for a time. I found that collecting as much stuff as I could was useful, just exhausting every building for resources and pick every goddamn lock I could find. Now I have a rifle and a pistol and am picking up quite a bit of ammo. It's gone from being really really hard to being to pretty easy going. Also, and I'm not sure when this happened, but I think I picked up something that greatly expanded the damage to all my melee weapons as it seems that even with a fairly average weapon I can bring down stuff way quicker...and I'm sure you already know this it feels like aiming for the head greatly decreased the number of times you need to kill stuff.

        Comment


        • #5
          Originally posted by The Rylander View Post
          Thanks for the reply, I restarted the game again and selected the normal mode (not convinced I had it on survival mode but its possible). I did all the safe-houses I could before the first mission and the start of the day night cycle. I have now completed the story missions up to 'Pact with Ries, as well as a couple of side missions. I now have 70% of the safe-houses unlocked, $5000 and am level 6-7 on the skills tree. I have now used 3 of the weapons blueprints that you get at the start of the game, but all three weapons lasted for only 30 mins or thereabouts, and I'm back to trying to take out zombies with a brick hammer or a water pipe.

          Currently I have the story missions 'Siblings' available, as well as around 10 side missions. All require gear that I don't have. So that i can do the next side mission I am crouching down on top of vans and killing Zombies until the immediate area is clear, then jumping down and picking up the loot. Then rinse and repeat. This is extremely grindy.

          I am reluctant to buy any weapons from the stores as they are only temporary. It doesn't seem worth buying any weapons until your character has 'learned' how to kill more than 10 zombies without breaking it, or how to repair it more than 3 times. Only then would I consider spending the thousands required on an elite weapon from the shop.

          Is there a better way to grind out resources? I don't really want to be grinding at all but I'm probably 6-8 hours in to my third attempt to play this game and I still don't have anything with a damage output above 45 and people here talk about weapons with damage values in the hundreds or thousands. I guess I have to just play the game without actually playing the game (story, side missions, actual content!) and just run around killing individual zombies and running away from groups of 2 or more, whilst parkour wherever possible so that i can get to the point where you don't have to spend all your time on the ground.

          Thanks though. Any advice is appreciated as I'm finding this game extremely frustrating and I don't want to feel like I wasted my money on it. As it stands I'd just be glad to finish it and wouldn't be interested in the sequel, which is at odds with what a lot of my friends think of this game.
          No no no no no my friend! This is why you are having difficulty in the first place, running around and hitting random zombies for their drops is not a way to grind new weapons, sure it gives you the resources - but what is the point of getting these resources if you don't have anything to use them on? Dying Light rewards players who complete the missions with 'Survivor' EXP, this in turn, goes toward the rank levelling up, each time this rank levels up, it increases the damage of the weapons you find. So the best way to get better equipment is to play the main quests, this is why you're not having any fun, you're not actually playing the game.

          Comment


          • #6
            Originally posted by EconomicClub View Post
            No no no no no my friend! This is why you are having difficulty in the first place, running around and hitting random zombies for their drops is not a way to grind new weapons, sure it gives you the resources - but what is the point of getting these resources if you don't have anything to use them on? Dying Light rewards players who complete the missions with 'Survivor' EXP, this in turn, goes toward the rank levelling up, each time this rank levels up, it increases the damage of the weapons you find. So the best way to get better equipment is to play the main quests, this is why you're not having any fun, you're not actually playing the game.
            To update you on my progress, I was beginning to make some progress with weapons, getting weapons with damage in the 50-60 range, but I still felt it was a real grind so I caved in and bough the remaining DLC that doesn't come in the season pass, which includes a Gold Bow, and a Military assault rifle blueprint (I still had no guns at this point). The bow is damage 400 and one shot kills zombies. Since then I have been able to complete every side missions I've tried, and have taken the story to the point where it requires you to get a bolter sample at night time. I've nearly run out of day time side missions to do. I'm now level 10-11 and because I can take out guys with guns, I have an assault riffle now, with the military upgrade. The weapons I find now are in the 80-100 range and I now have $20k and loads of crafting equipment.

            So in your view I should concentrate on the main quests for XP and abilities and then stop near the end to go through the side missions? I understand what you are saying, but I found that I literally couldn't kill zombies at the beginning of the game in any more that 2 on 1, and that was a real struggle. All that Happened in the first 4-6 hours was that it got slightly easier to doge zombies, and so I felt that I had to do something to optimise, as I constantly had no resources and no ability to do anything. Maybe the developers intended it to be that way, but if the intent was to make it so that you could get through the early part of the game without fighting any zombies then that idea was lost on me, I don't see how you would do it, or more importantly why!

            I have to confess that I need to psych myself up to do the night missions as I find that I generally die when I get seen, so just leave those missions, I'm going to hit a point soon where only nigh-time things are left. I've heard/seen that there's a grappling hook? I don't really want to do the classic video game thing of being given that in the last level, completing it, and then having literally nothing left to do. So I intend to find out where that is and make a b-line for it asap so that I get maximum use out of it.

            On a side note; I just discovered that you have to have controller vibration enabled to do the lock-picking, otherwise there's no indication of which direction you need to adjust the lock-pick, and you have to just guess (what I was doing). Another thing that I would have liked to have known! This has drastically reduced the time it takes to pick locks.

            Comment


            • #7
              Originally posted by Sgt Rawk View Post
              Hi mate,
              I hear what you are saying about the difficulty, I just started as well, now up to about level 11, done about 40% of the story. At the beginning, I just realised that it was far easier to just avoid conflict altogether and just run like hell and kept high. It made no sense to try and kill anything for a time. I found that collecting as much stuff as I could was useful, just exhausting every building for resources and pick every goddamn lock I could find. Now I have a rifle and a pistol and am picking up quite a bit of ammo. It's gone from being really really hard to being to pretty easy going. Also, and I'm not sure when this happened, but I think I picked up something that greatly expanded the damage to all my melee weapons as it seems that even with a fairly average weapon I can bring down stuff way quicker...and I'm sure you already know this it feels like aiming for the head greatly decreased the number of times you need to kill stuff.
              I think once you start to accumulate points for your skill tree it begins to get a lot easier. They should have made it so that you had reached level 5 by the time you were out of the first mission. Normally each level takes more XP to achieve, as you are getting more points, and correspondingly at the beginning of the game you need less points to level up. I just think they dropped the ball with that really, people who have completed the game complain about the hard mode being "too easy" presumably because they have started a New Game+ and have carried over their skill tree and are basically in God Mode.

              Regardless its a good game, just a shame the difficulty curve is all over the shop. Typically it does what dead space 3 did, or assasin's creed did, it's a bit broken and grindy at the beginning, unless you buy all the dlc, in which case you start the game with an 'end game' weapon, which does solve the problem, but completely kills the weapon mechanic because 80% of the game goes by before you see a weapon that is up to the standard of the one you have already, and the combat is too easy. At least I don't have that problem here, as first-person bow and arrow close-quarter combat in this game is tricky! I can't wait until I have an array of usable melee weapons!

              Comment


              • #8
                Originally posted by The Rylander View Post

                To update you on my progress, I was beginning to make some progress with weapons, getting weapons with damage in the 50-60 range, but I still felt it was a real grind so I caved in and bough the remaining DLC that doesn't come in the season pass, which includes a Gold Bow, and a Military assault rifle blueprint (I still had no guns at this point). The bow is damage 400 and one shot kills zombies. Since then I have been able to complete every side missions I've tried, and have taken the story to the point where it requires you to get a bolter sample at night time. I've nearly run out of day time side missions to do. I'm now level 10-11 and because I can take out guys with guns, I have an assault riffle now, with the military upgrade. The weapons I find now are in the 80-100 range and I now have $20k and loads of crafting equipment.

                So in your view I should concentrate on the main quests for XP and abilities and then stop near the end to go through the side missions? I understand what you are saying, but I found that I literally couldn't kill zombies at the beginning of the game in any more that 2 on 1, and that was a real struggle. All that Happened in the first 4-6 hours was that it got slightly easier to doge zombies, and so I felt that I had to do something to optimise, as I constantly had no resources and no ability to do anything. Maybe the developers intended it to be that way, but if the intent was to make it so that you could get through the early part of the game without fighting any zombies then that idea was lost on me, I don't see how you would do it, or more importantly why!

                I have to confess that I need to psych myself up to do the night missions as I find that I generally die when I get seen, so just leave those missions, I'm going to hit a point soon where only nigh-time things are left. I've heard/seen that there's a grappling hook? I don't really want to do the classic video game thing of being given that in the last level, completing it, and then having literally nothing left to do. So I intend to find out where that is and make a b-line for it asap so that I get maximum use out of it.

                On a side note; I just discovered that you have to have controller vibration enabled to do the lock-picking, otherwise there's no indication of which direction you need to adjust the lock-pick, and you have to just guess (what I was doing). Another thing that I would have liked to have known! This has drastically reduced the time it takes to pick locks.
                Hello again Rylander! I'm glad you've found the game to become a bit easier with general gameplay, and it is true yes, most people do complain about hard mode being 'too easy' becuase they start on new game+, and yes, the grapple hook is a thing (and is truly amazing). The grapple hook is a perk you unlock in the survivor skill tree (?), don't quote me on that though. It is true you can start the game with nothing and go through a majority of the first couple of missions not killing any zombies and easily picking up better weapons when you progress, but hey, that's not fun at all in my opinion. Now although you did buy the DLC for the weapon that has helped you greatly, I really really encourage you to try out new weapons, because this is your first playthrough, exploring all types of weapons is extremely rewarding and fun. Anyway, I hope you enjoy Dying Light from now on, I know the start of the game for new players is pretty, well, bad, but when you get past it, Dying Light is really fun! I hope I've helped, and I hope you have fun playing Dying Light. Good night, and good luck!

                Comment


                • #9
                  Originally posted by The Rylander View Post

                  I think once you start to accumulate points for your skill tree it begins to get a lot easier. They should have made it so that you had reached level 5 by the time you were out of the first mission. Normally each level takes more XP to achieve, as you are getting more points, and correspondingly at the beginning of the game you need less points to level up. I just think they dropped the ball with that really, people who have completed the game complain about the hard mode being "too easy" presumably because they have started a New Game+ and have carried over their skill tree and are basically in God Mode.

                  Regardless its a good game, just a shame the difficulty curve is all over the shop. Typically it does what dead space 3 did, or assasin's creed did, it's a bit broken and grindy at the beginning, unless you buy all the dlc, in which case you start the game with an 'end game' weapon, which does solve the problem, but completely kills the weapon mechanic because 80% of the game goes by before you see a weapon that is up to the standard of the one you have already, and the combat is too easy. At least I don't have that problem here, as first-person bow and arrow close-quarter combat in this game is tricky! I can't wait until I have an array of usable melee weapons!

                  Yeah I agree with pretty much all of this. It does get far more fun once you have a bunch of weapons that aren't awful I've just started the new part of the game "the following" although I've been distracted by other games. I'll keep you posted how I do.

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